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Beta Boy

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PostSubject: Stat Mechanic Test and Research   Sun Jun 17, 2012 1:19 am

Testing and researching some stats mechanics.
Try to match your character's abilities using the following:

Version 1.0
Spoiler:
 

Version 2.5


Spend 135 in the following to detail your character:

Strength:
Speed:
Dexterity:

Intelligence:
Wisdom:
Perception:

Endurance:
Will:
Energy/Vitality:


Spend 90 in the following to detail the powers of your character:

Strength
Endurance
Energy/Vitality

Speed
Dexterity

Intelligence
Perception
Will

Energy Projection

Notes

Feel free to make suggestions of stats to add, and comment on how well it actually represents your character, why or why not, etc.

Notes on your race/species and power would help too.

Guide:
Spoiler:
 

(Possible) Benchmarks
Spoiler:
 

Calculator
Spoiler:
 


Last edited by Beta Boy on Tue Jun 19, 2012 2:44 pm; edited 18 times in total
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Synapse

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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 1:23 am

What does perception mean?
I don't see an option for including powers like "Fire Manipulation" or "Laser Emission", unless it falls under Strength or something.
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 1:27 am

Beta Boy
Human
Astral Projection

Strength: 10
Speed: 10
Dexterity: 15

Intelligence: 40
Wisdom: 25
Perception: 35

Endurance: 15
Will: 15
Energy: 15



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Synapse

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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 1:29 am

i c

Synapse
Machine
Cyber Mind

Strength: 30
Speed: 15
Dexterity: 20

Intelligence: 60
Wisdom: 10
Perception: 20

Endurance: 30
Will: 30
Energy/Vitality: 20

well fuck
I'm running 245
I can cut it down but his intelligence should be ridiculously high regardless
since that's his power and everything


Last edited by Synapse on Sun Jun 17, 2012 8:22 am; edited 2 times in total
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 1:31 am

Synapse wrote:
What does perception mean?
I don't see an option for including powers like "Fire Manipulation" or "Laser Emission", unless it falls under Strength or something.

Noted that it is version 1.0.

I want to see some base character stats first, how everyone would map themselves out when compared with the same stats.
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Leukocyte

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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 1:48 am

Hey, just have some questions.

What is the base human average? How much stronger is something like five or ten points? Also, how is 'Energy/Vitality' different from 'Endurance'? Those seem redundant. Also, how high is a stat before it becomes "beyond human"?
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 2:05 am

Leukocyte wrote:
Hey, just have some questions.

What is the base human average? How much stronger is something like five or ten points? Also, how is 'Energy/Vitality' different from 'Endurance'? Those seem redundant. Also, how high is a stat before it becomes "beyond human"?

First post is updated.
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 2:38 am

why not make it so zero points is average human? Or start off with 10 points allocated already and be able to add and subtract from there?

mostly i am sad because i ran out of points
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 3:24 am

Synapse wrote:
why not make it so zero points is average human? Or start off with 10 points allocated already and be able to add and subtract from there?

mostly i am sad because i ran out of points

I don't want to take away a person's right to be weaker, slower, or dumber than an average human.

I'm not Obama, duh.
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 3:28 am

What stat would psychic powers fall under?
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Synapse

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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 3:29 am

If you start of with 10 speed you can decrease it to 5 if you wanted to and have more points to move around

same deal for 0 points but then you'd go into the negatives
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 5:46 am

Signal wrote:
What stat would psychic powers fall under?

Don't think in terms of powers, think in terms of character, such as how a power affects a character's abilities, or what abilities a character needs to be able to use a certain power.
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 5:49 am

Synapse wrote:
If you start of with 10 speed you can decrease it to 5 if you wanted to and have more points to move around

same deal for 0 points but then you'd go into the negatives


That would just be a cosmetic change really.
Like:


Spend 90 in the following:

Strength: 10
Speed: 10
Dexterity: 10

Intelligence: 10
Wisdom: 10
Perception: 10

Endurance: 10
Will: 10
Energy/Vitality: 10
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 6:42 am

nigga it means give me some more fucking points
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 7:09 am

Synapse wrote:
nigga it means give me some more fucking points

You got yours already.

Deal with it.
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 7:20 am

Vault D. Surge
Disgusting Human-Robot Hybrid Thing
No Legs (Double Jump)

Strength: 10
Speed: 5
Dexterity: 20

Intelligence: 40
Wisdom: 25
Perception: 30

Endurance: 10
Will: 30
Energy: 10



I guess that's pretty accurate actually. Though I suppose his speed would change once (if) he gains the ability to walk.
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PostSubject: Re: Stat Mechanic Test and Research   Sun Jun 17, 2012 8:38 pm

Signal (Pre-Eagle)
Human w/ Inherited Psychic/Psionic Abilities
Psionic Energy Conversion


Strength: 10 (when max boosted with Psionic Energy: 15)
Speed: 10 (when "flying"/levitating: 15)
Dexterity: 13

Intelligence: 9
Wisdom: 10
Perception: 14

Endurance: 12
Will: 10 (when placing mental blocks (only during mental/psychic attacks): 20)
Energy/Vitality: 20

Spoiler:
 


I'm honestly just messing around with what numbers fit. But would this do?
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 1:26 am

Synapse wrote:
i c

Synapse
Machine
Cyber Mind

Strength: 30
Speed: 15
Dexterity: 20

Intelligence: 60
Wisdom: 10
Perception: 20

Endurance: 30
Will: 30
Energy/Vitality: 20

well fuck
I'm running 245
I can cut it down but his intelligence should be ridiculously high regardless
since that's his power and everything

So you find yourself needing more points due to your power?
And you can't pull points from elsewhere because you need them to appropriate quantify your race?


Expected results.
v 2.0 incoming.
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 1:38 am

Stats V 2.0

Spend 180 in the following to detail your character:

Strength:
Speed:
Dexterity:

Intelligence:
Wisdom:
Perception:

Endurance:
Will:
Energy/Vitality:


Spend 90 in the following to detail the powers of your character:

Strength
Endurance
Energy/Vitality

Speed
Dexterity

Intelligence
Perception
Will

Energy Projection (Blasting beams, creating shields or constructs, anything dealing with energy)
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 1:47 am

Synapse
Android

Strength: 30
Speed: 15
Dexterity: 20

Intelligence: N/A
Wisdom: 10
Perception: 20

Endurance: 30
Will: 30
Energy/Vitality: 25

Power: Cyber Mind
Intelligence: 90
Everything else: 0

well then
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 1:57 am

Something that I thought up when I ready Signal's stats:
Should there be accommodations for male and female characters? An average or peak male human is stronger than an average or peak female but that is lost when everything boils down to numbers.

You could give male characters extra points to spend in the first group of stats and females more stats to put in the third.
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 2:11 am

As you notice in the above post, the stats for powers are similar to the ones for the character. The intention there is that powers would affect the abilities of the character in some way or another. Let's say that a character normally has a certain level of speed. (Character Speed: 20). If the person gains super speed, and puts, let's say 70 of those points into the speed stat (Power Speed: 70), then when the person uses their super speed to run then they would be working with a combined total of 90.

Let's say the character has...fire powers. That would fit under energy projection, so let's say that value is 50 (Power Energy Projection: 50) and the character has 10 strength (Character Strength: 10). If the character decided to use Fire Punch they would be working with a value of (60) as far as the power of the attack goes.


Vault 2.0
Meta-Human with Robot Legs
Double Jump


Character:
Strength 10
Speed: 5
Dexterity 20
Intelligence 40
Wisdom 25
Perception 30
Endurance 10
Will 30
Energy 10

Power

Strength 35
Endurance
Energy/Vitality 20

Speed 35
Dexterity

Intelligence
Perception
Will
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 2:14 am

Synapse wrote:
Something that I thought up when I ready Signal's stats:
Should there be accommodations for male and female characters? An average or peak male human is stronger than an average or peak female but that is lost when everything boils down to numbers.

You could give male characters extra points to spend in the first group of stats and females more stats to put in the third.

Thought about that.

Just went with the male stats for everyone so I wouldn't be a misogynistic feminazi.

We can get back to that when race differences come up.

Do you think it would it be plausible to predetermine some additional points based on race for a few races? I don't imagine races would vary much or often.
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 2:24 am

Vault Dosh Surge wrote:
Spoiler:
 

The idea with the power stats here was that a double jumper would most likely have more powerful legs, which is true (sorta) in this case. Meaning anything using his legs would add more strength to it than he is normally capable, running using his power would have more power and thus speed behind it, and having springy powerful legs would mean more energy behind his movement.
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PostSubject: Re: Stat Mechanic Test and Research   Mon Jun 18, 2012 2:34 am

Neato, Mr. Surge.
Let me try!


Spend 180 in the following to detail your character:

Beta Boy
Human
Astral Projection

Strength: 10
Speed: 10
Dexterity: 15

Intelligence: 40
Wisdom: 25
Perception: 35

Endurance: 15
Will: 15
Energy: 15



Spend 90 in the following to detail the powers of your character:

Strength
Endurance 20 (Long Story)
Energy/Vitality

Speed
Dexterity

Intelligence 20
Perception 35
Will 15

Energy Projection
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